"The Game Company's 'Failure Teacher'" ~ Behind the scenes of game development/management and failure stories ~

Date and time 2016/2/9 (Tue) 19:00 - 21:30

Capacity: 30 people

Osaka Sakuragawa Building Large Conference Room

Conference room, Osaka Sakuragawa Building 2F, 2-7-6 Saiwaicho, Naniwa-ku, Osaka-shi, Osaka

Purpose of the study session

We welcome speakers who are active in the game industry, and

aim to be a place where you can learn and interact while having fun exchanging information
with directors, planners, programmers, infrastructure engineers, and other people involved in the game industry If you are involved in game development or operation, please join us!

Main contents of the study session


I will frankly tell you
about the real failures I have experienced so far, from game development to operation What management measures have you taken that are not often talked about, and what measures did you take from failure to improvement? etc.
I hope that sharing the lessons I learned from past failures will be helpful to you!
Hear the “real voices” of game companies

In addition, after the study session,
we will hold a social gathering (free of charge) as a place for information exchange and interaction among participants, so please come and join us.
(Canned beer and snacks are available.)

Study session schedule

time schedule
18:30 - Reception starts
19:00 - 19:05 Opening and various announcements
19:05 - 19:35 1st Session "What I learned through the development and operation of Majo no Oshigoto..." Atsushi Yoshida, Representative Director and CTO, Okeya Co., Ltd.
19:35 - 20:05 Session 2: “The problem of social game management is that there are too many things that people think they know but don’t know” Takaya Matsui, Representative Director, Efries Co., Ltd.
20:05 - 20:30 3rd session “What not to do when operating a game server: 5 failure cases” Beyond Co., Ltd. Representative Director Masahiro Haraoka
20:30 - 21:35 Greetings from the end of the study session
20:35 - 21:30 Social gathering (free, free to join, free to leave midway)


Please note that schedules and programs may change due to circumstances.

About reception on the day

・Please inform the reception desk on the 1st floor that you would like to participate in a study session.
・After checking in, we will provide you with a visitor card, so please wear it inside the facility.
・Please hand over a business card at the venue entrance on the 2nd floor.
・We will give you a name plate, so please use it when participating in the social gathering.
・When leaving, please return your visitor card to the 1st floor reception.

Each speaker information

Okeya Co., Ltd.

Representative Director and CTO Atsushi Yoshida

[Company Profile]
・Planning, development, sales, operation and management of online games

[Work information]
Majo's work,
Tenshi's work , etc.

Magical work

Efries Co., Ltd.

Representative Director Takaya Matsui

[Company Profile]
- Concept planning, planning, production, and management of social games
- Branding production of digital content -
UI/UX design planning and production of smartphone content
- Production and consulting of video, music, and various events

[Work information]
Hoshi☆Tabi

Hoshi☆Tabi

Beyond Co., Ltd.

Representative Director Masahiro Haraoka

[Company Profile]
・Server business
・System development business (game server API construction, smartphone application development, etc.)
[Service information]
・24-hour, 365-day cloud support

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