[Financial Results] 4/8 Summary of financial results for game-related companies

table of contents
This is Nakauchi from the Technical Sales Department
Three gaming companies announced their financial results on April 8th, so we'll summarize them here
broccoli

Sales: 6.429 billion yen (2.8% increase from the same period last year)
Operating profit: 1.01 billion yen (down 31.3% year-on-year)
Operating profit: 989 million yen (down 33.3% year-on-year)
Net income: 622 million yen (down 31.2% year-on-year)
Reference: Financial results summary
- The number of shipments of "Uta no☆Prince-sama♪MUSIC3" (PSVita) did not reach that of its predecessor
- All CDs in the series were in the top 10 of Oricon's weekly single rankings
- All drama CDs in the series have been ranked in the top 10 of Oricon's weekly album rankings
- "Uta☆Pri Island" (smartphone game app) closed on March 31, 2016
- He didn't say much about the business partnership with KLab Inc
Silicon Studio
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Sales: 1.775 billion yen (-3.9% compared to the same period last year)
Operating profit: 64 million yen deficit
Operating profit: 84 million yen deficit
Quarterly net profit: 53 million yen deficit
Reference: Financial results summary
Development promotion and support business
Seven new sales of middleware for game developers, including "OROCHI 4" and "Mizuchi," and 52 continuations of middleware maintenance support
Delays due to the loss of new license sales for some middleware and other circumstances on the part of the other party
Content Business
- The number of downloads for "Fantasica: Counterattack" increased by approximately 70,000, reaching 8.05 million worldwide
- The number of downloads for "Ishtaria: Time" increased by approximately 320,000, reaching 2.75 million worldwide
- The number of downloads for "Sengoku Warlord Princess - MURAMASA -" increased by approximately 50,000 to 830,000
- "Gransphere" has increased its download count by approximately 80,000, reaching 1.4 million worldwide
- The number of downloads for "Sengoku Himetan MURAMASA - Miyabi-" increased by approximately 630,000 to 3.54 million
Human Resources Business
The total number of general dispatched workers working at client companies during the first quarter of the current consolidated cumulative period was 508.
The number of paid employment placement contracts concluded during the first quarter of the current consolidated cumulative period was 18.
Media Workshop

Sales: 1,009 million yen (down 16.5% from the same period last year)
Operating profit: 41 million yen (down 80.9% year-on-year)
Operating profit: 14 million yen (down 92.2% year-on-year)
Quarterly net profit: 22 million yen deficit
Reference: Financial results summary
Fortune-telling content business
In the fortune-telling content business, while the fortune-telling app attracted more casual users and showed moderate results in advertising revenue, a decrease in the number of members for membership-based content and the absence of any major hit content resulted in sluggish revenues and a decline in both revenue and profits, with no sales growth comparable to the same period last year
Game Contents Business
While new titles are being released, upfront investments are increasing due to ongoing development
others
- "Omotano" (information site for women)
- "girls be" (Idol crowding service)
Two projects reach their funding goals
thoughts
All three companies saw a decline in net profits
Recently, when I look at the financial statements of game-related companies, I feel that polarization is becoming more and more prevalent
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