Key points leading up to Mynet’s listing on the First Section of the Tokyo Stock Exchange

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This is Nakauchi from the technical sales department.
It's a little old, but Mynet, which develops secondary game businesses, has been listed on the First Section of the Tokyo Stock Exchange
After doing some research I found out a few things, so I'll write about them
What is the secondary business?
DeNA and GREE also have secondary businesses,
I think Mynet is probably the only company whose business is almost entirely secondary
Simply put, a secondary business is a business that purchases games currently in operation and takes over their operation
The development costs of social games can reach hundreds of millions of yen, and when advertising costs such as commercials are added, the total can exceed one billion yen.However, even with such high costs, sales often do not increase as expected
From the game company's perspective, it would be better to sell the service if there is a buyer rather than just ending it, and secondary operators like MyNet have lower initial costs than developing from scratch and can expect to make a certain amount of sales, so the interests of both parties are aligned
However, since the game company has given up on the title, it is a business venture that cannot be undertaken unless the company is extremely confident in its management
By the way, Mynet calls it a "rebuild business."
Major events from Mynet's listing on Mothers to its change to the First Section of the Tokyo Stock Exchange
| Announcement date | event |
|---|---|
| 2015/12/21 | Listed on Mothers |
| 2016/3/23 | Business partnership with Square Enix |
| 2016/4/21 | Mynet Games, which was absorbed and separated from Pokelabo, becomes a subsidiary |
| 2016/5/31 | Business partnership with GNT |
| 2016/6/15 | Business partnership with Mobcast |
| 2016/10/13 | Purchase of Cruise's gaming business |
| 2017/3/31 | Forms capital alliance with INDETAIL |
| 2017/9/21 | Former Square Enix President Yoichi Wada appointed as strategic advisor |
| 2017/12/1 | Changed to the First Section of the Tokyo Stock Exchange |
Of these, the most notable is the acquisition of Cruise's gaming business on October 13, 2016
At this time, sales have increased dramatically

This is the 4th quarter of 2016
At this time, the company acquired shares in the newly established corporation C&M Games Co., Ltd. from Cruise and made it a subsidiary, which meant that the company
would operate 16 major titles other than "Elemental Story."
The acquisition of C&M Games shares added 1.02 billion yen to the company's total sales of 2.55 billion yen
It's been progressing smoothly since then
lastly
In the secondary business, of course, management skills are essential, but I think it also requires the ability to discern the potential of a game and say, "This game still has potential."
Although some services have been closed since the purchase, most of the games are still in operation and
MyNet's business, which has seen a significant increase in sales, is truly a rebuilding business.
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