[Production secrets] Introducing the key points of the novel game company information
My name is Fujisawa, and I am in charge of public relations and recruitment at a novel game store.
On September 2, 2021, we released the Novel Game Company Information
As for what it is, it is something like this.
Did you understand?
`` You can tour the company in the style of a novel game .''
Anyone can play from a browser at any time.
If you are interested, please try playing here.
We have released "Novel Game Company Information" for 23rd year graduates.
This time, we will introduce five key points of this "Novel Game Company Information".
I'll also include some behind-the-scenes information about the production, so I'd be happy if you could use it as a reference.
Why a novel game?
I was recruiting new graduates because I wanted someone to see our new Osaka office, which we moved to in April 2021, and found out that ``I was able to have conversations with engineers while looking around the company like a novel game.'' I thought, ``Wouldn't it be fun if I could do that?''
If you can't meet offline due to the coronavirus pandemic, or you're tired of talking online, why not have a conversation in a game?
Since I'm not an engineer, I was wondering how to make a game, and Tyrano Builder that allows anyone to easily create a novel game, so I thought, ``This can work!'' and started making it. I started working on it.
5 special points
Part 1: Introduce all departments
The novel game starts with the ``Osaka office guide'', and after that, the player can choose between the ``guide to each base'', ``work experience'', and ``explanation of welfare and training systems''.
The first scenario that takes you around the Osaka office is the route that all players will take, so we included an introduction to all of Beyond's departments.
However, it's not interesting to just keep giving explanations in a matter-of-fact way, so I tried to convey as much of the internal workings of the company as possible, such as having conversations with people who are working from home through a monitor, or encountering people who are serving coffee as part of their side job. I am.
By the way, for the Web Service Division's Goto Coffee scene, I was able to edit the video I shot on a whim and it looked good, so I forced myself to insert the video. I apologize to those who were surprised when the video suddenly started playing.
Part 2: Conversate with people working from other locations or from home through the monitor.
There are many scenes in which people from the Shikoku, Yokohama, and Canadian offices appear.
In fact, there are many opportunities for communication between locations, and I often walk up to the monitor and talk to them during work, so I wanted to convey the nuances of this and incorporated them into the conversation.
For those playing games, it may not make much of a difference whether the person you're talking to is on the other side of the monitor or in the office, but as I write, I'm thinking, ``I can feel the feeling through the monitor!'' The scenario is as follows.
Part 3: Use lines that are likely to be said by that person.
When writing the scenario, I was conscious of ``characterizing the characters''.
For someone who doesn't know anything about Beyond, even if a lot of people appear, you won't know who is who, and you'll end up finishing the game without remembering anything.
That would be sad, so I exaggerated the tone and character settings of the employees a little to leave a mark.
I thought that if I exaggerated too much, I would get complaints from the person in question, so I was particular about choosing lines that I could replay in my head in that person's voice.
By the way, Okazaki's line ``That's unreasonable!'' was originally ``It's a round-up!'', but when I asked him to look at it, he said, ``I guess he doesn't say round-up very often.'' So I replaced it with a line that was more likely to be said.
Part 4: Add a cheeky element to your conversation options
I think one of the great things about novel games is that you can give answers that you would never be able to give in a real conversation, so I always prepared two patterns: ``Excellent Character'' and ``Twisted Character''.
I think everyone has had the experience of putting on a nice face on the surface, but feeling like, ``Why are you doing this?'', so I think it's okay to be a bit perverse during the middle of the game. I'm putting it into it.
However, I think it's really rude to say to the president, ``I don't really understand what you're talking about.''
Part 5: Endings that change depending on your choices
It also incorporates the best part of novel games, ``scenario branching.''
Depending on your conversation choices, your likability will rise or fall.
To give you a rough explanation, you start with a score of 0, and if your final score is 10~8, route A, if it's 7~4, route B, and 1~3. ” is the C route, and “0” is the D route.
The ending that I put the most effort into is "Route D."
I decided to end the story in a way that is unlikely, but I would hate it if it really happened.
It was difficult to capture Haraoka's facial expressions inside the company from outside, so I had to ask him to set up the lights, adjust his standing position, and communicate with each other over the phone.
This photo can also be used for something.
Please try playing this novel game.
These are the five key points of the novel game company information.
Thanks to all of you, after the game was released various web media , and the game was played by a wide range of people, from people who didn't know anything about Beyond to people who have always supported Beyond.
This game was created for 23 year olds, but I wanted it to be played not only by mid-career employees, but also by members of the company, so I'm glad that people enjoyed it.
I spent a lot of time creating it, so I'm not sure if there will be a next one, but if I want to make it again, I'll do it.
If you haven't played it yet, please check it out here
Now, I'm Fujisawa, in charge of public relations and recruitment.