Game-related companies October-November 2016 financial results summary
This is Nakauchi from the technical sales department.
A quarterly summary of the financial results of game-related companies from October to November 2016.
first quarter
second quarter
third quarter
Final settlement
* Turn into surplus : Turn into surplus red : Fall into deficit Red reduction : Deficit decrease Red expansion : Deficit increase
Year-on-year comparison is the same period of the previous year.
Summary of interesting companies
Nintendo
Nintendo 3DS
- “Kirby Planet Robobo Planet” is performing well.
- In terms of hardware, sales of the Nintendo 2DS increased.
Since ``Pokémon GO'' was released, sales of past games in the ``Pokémon'' series have also increased. Particularly overseas, there was also a trend towards hardware.
- Hardware sales: 2.71 million units (19% increase compared to the same period last year)
- Software sales volume: 19.23 million units (same as the same period last year)
Wii U
- Hardware sales: 560,000 units (down 53% compared to the same period last year)
- Software sales: 8.3 million units (down 33% from the same period last year)
, there were no hit titles such as ``Splatoon'' or ``Super Mario Maker.''
amiibo
Since there were not many new software that could be enjoyed using amiibo, the results are as follows.
- Figure type: Approximately 3.8 million pieces
- Card type: Approximately 1.7 million pieces
- Download sales: decreased compared to the same period last year
Since the overseas sales ratio is 71.1%, the company is affected by the strong yen.
Net income attributable to owners of the parent company was 38.2 billion yen, as a 62.7 billion yen gain on sale of investment securities was recorded as extraordinary income from the sale of a portion of the equity in the operating company of the Seattle Mariners, a major league baseball team.
Future developments
Nintendo 3DS
December: Super Mario Maker (a big hit with the Wii U version last year) scheduled to be released worldwide
Nintendo Switch
Scheduled to be released domestically and internationally in March 2017
smart device business
December Global distribution of Super Mario Run
are scheduled to be distributed sequentially following ``Super Mario Run
Earnings forecast revised downwards
The reason for the downward revision is as follows.
- The foreign exchange market has continued to appreciate the yen, exceeding expectations at the beginning of the period.
- Review of past sales trends and future sales outlook.
- The sale of a portion of the ownership interest in the Seattle Mariners operating company.
personal impressions
When the overseas sales ratio reaches 71.1%, even a 1 yen move will be a pain (I'm sure they are hedging the risk...)
I can't help but look forward to Nintendo Switch! ! I want to go to the trial session in January.
DeNA (DeNA)
game business
- Revenue: 50,421 million yen (down 9.6% from the same period last year)
- Segment profit: 12,766 million yen (down 3.4%)
In-game virtual currency (coin) consumption
71.3 billion yen (down 1.3%)
While coin consumption for apps remained steady, coin consumption for browsers, which have high profit margins, decreased.
Coin consumption of apps during the current second quarter consolidated cumulative period
- Domestic: 31.3 billion yen (48.1% increase)
- Overseas: 8.5 billion yen (down 16.1%)
EC business
- Revenue: 9.58 billion yen (down 2.9% from the same period last year)
- Segment profit: 926 million yen (down 22.9%)
Travel agency services, where transaction volume is growing, and payment agency services performed well, but sales of shopping services and auction services decreased YoY due to a decline in usage.
sports business
- Revenue: 11,718 million yen (51.4% increase compared to the same period last year)
- Segment profit: 3,991 million yen (112.0% increase)
Yokohama DeNA BayStars Co., Ltd. performed well with an increase in the number of visitors to sponsored games.
Yokohama Stadium Co., Ltd., which became a consolidated subsidiary in January 2016,
will contribute to business results for the full year from the fiscal year ending March 2017.
New business/other
Revenue: 5,292 million yen (126.1% increase compared to the same period last year)
Segment loss: 2,215 million yen (loss of 2,381 million yen in the same period last year)
includes the curation platform business, IP creation platform business, healthcare business,
Future developments
■Game business
- In Japan, we will further strengthen existing leading titles and introduce new titles.
- In China, we will continue to develop applications that utilize leading IP
- For the global market, including Europe and the United States, we will mainly develop titles in collaboration with external partners, including titles in business and capital alliances with Nintendo.
■EC business
Focus on expanding transaction volume of travel agency services and payment processing services, and focusing on food and daily necessities fields
■Sports business
Sales revenue will be limited as the third and fourth quarters fall under the professional baseball off-season.
■New business/other
Aim for further growth centered on the curation platform business.
In developing various other new businesses, the company plans to proceed with initiatives aimed at monetization, while thoroughly controlling costs and making appropriate investment decisions, as well as determining the growth phase of each business.
personal impressions
The contribution of the Baystars is incredible! ! !
Why President Ikeda (team president) resigned is a mystery.
Akatsuki
Focus on expanding existing titles and introducing new titles.
July 2013 “Cinderella Eleven”
November 2013 “Thousand Memories” 10 million downloads
March 2014 “Tales of Link” (co-development project with Bandai Namco Studios) 2.12 million downloads
January 2015 “Dragon Ball Z Dokkan Battle” (collaboration with Bandai Namco Entertainment) 90 million downloads
Dragon Ball Z Dokkan Battle
■Domestic
In July, we held an event to commemorate the 30th anniversary of domestic animation, significantly increasing our user base and taking first place in the rankings. As a result, we achieved record sales and profits for
■Overseas
In July, we held an event to commemorate the 1st anniversary of overseas release, and achieved the highest sales and profits in July both for the month and for the quarter.
tales of link
■Domestic
Thanks to promotions and event measures including TV commercials, the user base recovered and achieved results exceeding 1Q
■Overseas
Sales continued to be strong due to implementation of collaboration measures and other factors.
Thousand Memories
Due to collaboration measures and events commemorating the 1000th day of release, August recorded the highest monthly sales in the past year, and quarterly sales were 1.7 times
Cinderella Nine in August
■Background of the postponement
- There were delays due to the development of a new game platform.
- With over 150,000 pre-registered users and high expectations, we decided to improve the quality.
■Countermeasures
- Improved processes when developing new game platforms and environments.
- Tighten the timing and standards of quality checks.
- The game platform developed this time will be used for new titles developed in the future.
personal impressions
It looks like the momentum of ``Dragon Ball Z Dokkan Battle'' will continue for a while, and I'm looking forward to ``Cinderella Nine in August.''
I'm most looking forward to Akatsuki's announcement during the financial year. (Not a single person knows...)
I became a fan of Akatsuki through the financial results. (Not a single person knows...)